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    <title>Shawn And Brooke : Tag snelps, everything about snelps</title>
    <link>http://shawnandbrooke.com/tag/snelps.rss</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>Here we are</description>
    <item>
      <title>Snelps gets a level editor</title>
      <description>&lt;p&gt;After more than a year of work on the game (wow it's been that long), Snelps finally has a level editor for doing the tile layout portion of map editing.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;rake edit&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;will bring up the editor, you will be prompted for a map name to load. You select the tile group and tile they want to &amp;quot;paint&amp;quot; with. Then, you click all over the map to stamp that tile all over.&lt;/p&gt;

&lt;p&gt;To select transitional tiles (ie from sand to water), you just click on sand, then shift-click on water. This will bring up the tileset of transitions from sand to water.&amp;nbsp; To turn on the grid you use the G key and to save you use the S key. Saving isn't quite finished yet, so it will just save to temp.yml in the maps directory.&amp;nbsp; This editor should really help Snelps graphics designer and map builder, Sirgazil.&lt;/p&gt;

&lt;div class="thumbnail"&gt;&lt;a href="http://skitch.com/shawn42/bfrg1/snelps-level-editor"&gt;&lt;img alt="snelps_level_editor" src="http://img.skitch.com/20090218-ariu68fwn9ma8jers7es78hs4.preview.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-family: Lucida Grande,Trebuchet,sans-serif,Helvetica,Arial; font-size: 10px; color: rgb(128, 128, 128);"&gt;Uploaded with &lt;a href="http://plasq.com/"&gt;plasq&lt;/a&gt;'s &lt;a href="http://skitch.com"&gt;Skitch&lt;/a&gt;!&lt;/span&gt;&lt;/div&gt;</description>
      <pubDate>Wed, 18 Feb 2009 11:17:00 -0500</pubDate>
      <guid isPermaLink="false">urn:uuid:443487ba-2120-4c0f-b602-c8d6f78bd9ee</guid>
      <comments>http://shawnandbrooke.com/2009/02/18/snelps-gets-a-level-editor#comments</comments>
      <category>Shawn's Stuff</category>
      <category>rubygame</category>
      <category>ruby</category>
      <category>snelps</category>
      <link>http://shawnandbrooke.com/2009/02/18/snelps-gets-a-level-editor</link>
    </item>
    <item>
      <title>Its Cold Season again</title>
      <description>&lt;p&gt;A four day run of working on a new game, &lt;a href="http://shawn42.github.com/cold-season"&gt;cold season&lt;/a&gt;, has resulted in new knowledge of &lt;a href="http://code.google.com/p/chipmunk-physics/"&gt;chipmunk physics&lt;/a&gt; and &lt;a href="http://github.com/"&gt;git/github&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;&lt;b&gt;Cold Season:&lt;/b&gt;&lt;/h2&gt;

&lt;div class="thumbnail"&gt;&lt;a href="http://skitch.com/shawn42/brge5/cold-season-level-one"&gt;&lt;img src="http://img.skitch.com/20090210-qqbuc1kx4ncf1q4ri7fsa8biey.preview.jpg" alt="cold_season_level_one" /&gt;&lt;/a&gt;&lt;br /&gt;
Cold Season's goal is to infect a kid and keep him home from school.&amp;nbsp; You (the bacteria) must infect all the red cells, while avoiding the white blood cells.&amp;nbsp; It has unique and fun controls in a constantly moving and flowing environment. Levels are defined in SVG format, allowing for any SVG editor, such as &lt;a href="http://www.inkscape.org/download/"&gt;Inkscape&lt;/a&gt; to operate as a level editor.&amp;nbsp; I would like to thank Karlin Fox for remastering the graphics, and David Crosby for lending me SVG loading code.&lt;/div&gt;

&lt;h4&gt;Why:&lt;/h4&gt;

&lt;div class="thumbnail"&gt;I started writing Cold Season to try out the NetBeans ruby IDE.&amp;nbsp; I wanted to write something small and fun that could be coded quickly.&amp;nbsp; I also was looking for an outlet to play with physics in ruby.&amp;nbsp; As I built Cold Season, I realized how many similarities existed between Cold Season and &lt;a href="http://snelps.googlecode.com"&gt;Snelps&lt;/a&gt;.&amp;nbsp; Looking at what I was able to pull in from Snelps, I decided that when Cold Season is a little more stable (mode changes/story/main menu stuff), I will extract the common elements into a &amp;quot;new game&amp;quot; template and try to release that as a gem.&amp;nbsp; Much in the same way rails was extracted from BaseCamp, I want to extract the commonalities into &lt;a href="http://github.com/shawn42/gamebox/tree/master"&gt;gamebox&lt;/a&gt;.&amp;nbsp; This would allow a user to do:&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="thumbnail"&gt;gem install gamebox&lt;/div&gt;

&lt;div class="thumbnail"&gt;gamebox zappy&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="thumbnail"&gt;This will create a zappy game with the basic scaffolding of a game setup very simularly to Cold Season. There would then be rake tasks for creating stand-alone apps. (exe/.apps/linux binaries - including dependencies).&amp;nbsp; This would all be configurable. Do you want keyboard, mouse, networking, sound, etc. This will be much like environment.rb in rails land.&lt;/div&gt;

&lt;h4&gt;What about Snelps:&lt;/h4&gt;

&lt;div class="thumbnail"&gt;Snelps is continuing its development.&amp;nbsp; I just needed a break from large scale RTS game development.&amp;nbsp; sirgazil is doing amazing work on the graphics.&amp;nbsp; Take a look at this mockup he did: &lt;/div&gt;

&lt;div class="thumbnail"&gt;&lt;img width="800" height="645" src="/files/Image/snelps_iso_small.png" alt="" /&gt;&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="thumbnail"&gt;Stay tuned for more info&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 10 Feb 2009 11:57:00 -0500</pubDate>
      <guid isPermaLink="false">urn:uuid:256e67a2-6503-4ba9-ac93-b56d1f2dfc1f</guid>
      <comments>http://shawnandbrooke.com/2009/02/10/its-cold-season-again#comments</comments>
      <category>Shawn's Stuff</category>
      <category>rubygame</category>
      <category>ruby</category>
      <category>game</category>
      <category>snelps</category>
      <category>coldseason</category>
      <enclosure type="image/png" length="53823" url="http://shawnandbrooke.com/files/cold_season_level_one_small.png"/>
      <link>http://shawnandbrooke.com/2009/02/10/its-cold-season-again</link>
    </item>
    <item>
      <title>Snelps Fog of War</title>
      <description>&lt;p&gt;Snelps gets its first taste of fog of war:  &lt;a target="_blank" href="http://img.skitch.com/20080922-r73r5mmqaybtjfcnnmdipemrc4.png"&gt;&lt;img width="400" height="316" src="http://img.skitch.com/20080922-r73r5mmqaybtjfcnnmdipemrc4.png" alt="snelps_fog" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 22 Sep 2008 02:03:00 -0400</pubDate>
      <guid isPermaLink="false">urn:uuid:6ac2473c-1051-45f6-94ca-df13d95463b4</guid>
      <comments>http://shawnandbrooke.com/2008/09/22/snelps-fog-of-war#comments</comments>
      <category>Shawn's Stuff</category>
      <category>snelps</category>
      <link>http://shawnandbrooke.com/2008/09/22/snelps-fog-of-war</link>
    </item>
    <item>
      <title>Screen captures are fun</title>
      <description>&lt;p&gt;Here&amp;#8217;s a little test screen capture I did of snelps.
&lt;a href="http://shawnandbrooke.com/files/snelps.mov"&gt;&lt;img src="/files/thumb_snelps_with_background.png" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 17:06:51 -0400</pubDate>
      <guid isPermaLink="false">urn:uuid:11a45dc0-63f8-44c1-bb28-388e48839781</guid>
      <comments>http://shawnandbrooke.com/2007/06/15/screen-captures-are-fun#comments</comments>
      <category>Shawn's Stuff</category>
      <category>snelps</category>
      <link>http://shawnandbrooke.com/2007/06/15/screen-captures-are-fun</link>
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