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    <title>Shawn And Brooke : Tag coldseason, everything about coldseason</title>
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    <description>Here we are</description>
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      <title>Its Cold Season again</title>
      <description>&lt;p&gt;A four day run of working on a new game, &lt;a href="http://shawn42.github.com/cold-season"&gt;cold season&lt;/a&gt;, has resulted in new knowledge of &lt;a href="http://code.google.com/p/chipmunk-physics/"&gt;chipmunk physics&lt;/a&gt; and &lt;a href="http://github.com/"&gt;git/github&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;&lt;b&gt;Cold Season:&lt;/b&gt;&lt;/h2&gt;

&lt;div class="thumbnail"&gt;&lt;a href="http://skitch.com/shawn42/brge5/cold-season-level-one"&gt;&lt;img src="http://img.skitch.com/20090210-qqbuc1kx4ncf1q4ri7fsa8biey.preview.jpg" alt="cold_season_level_one" /&gt;&lt;/a&gt;&lt;br /&gt;
Cold Season's goal is to infect a kid and keep him home from school.&amp;nbsp; You (the bacteria) must infect all the red cells, while avoiding the white blood cells.&amp;nbsp; It has unique and fun controls in a constantly moving and flowing environment. Levels are defined in SVG format, allowing for any SVG editor, such as &lt;a href="http://www.inkscape.org/download/"&gt;Inkscape&lt;/a&gt; to operate as a level editor.&amp;nbsp; I would like to thank Karlin Fox for remastering the graphics, and David Crosby for lending me SVG loading code.&lt;/div&gt;

&lt;h4&gt;Why:&lt;/h4&gt;

&lt;div class="thumbnail"&gt;I started writing Cold Season to try out the NetBeans ruby IDE.&amp;nbsp; I wanted to write something small and fun that could be coded quickly.&amp;nbsp; I also was looking for an outlet to play with physics in ruby.&amp;nbsp; As I built Cold Season, I realized how many similarities existed between Cold Season and &lt;a href="http://snelps.googlecode.com"&gt;Snelps&lt;/a&gt;.&amp;nbsp; Looking at what I was able to pull in from Snelps, I decided that when Cold Season is a little more stable (mode changes/story/main menu stuff), I will extract the common elements into a &amp;quot;new game&amp;quot; template and try to release that as a gem.&amp;nbsp; Much in the same way rails was extracted from BaseCamp, I want to extract the commonalities into &lt;a href="http://github.com/shawn42/gamebox/tree/master"&gt;gamebox&lt;/a&gt;.&amp;nbsp; This would allow a user to do:&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="thumbnail"&gt;gem install gamebox&lt;/div&gt;

&lt;div class="thumbnail"&gt;gamebox zappy&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="thumbnail"&gt;This will create a zappy game with the basic scaffolding of a game setup very simularly to Cold Season. There would then be rake tasks for creating stand-alone apps. (exe/.apps/linux binaries - including dependencies).&amp;nbsp; This would all be configurable. Do you want keyboard, mouse, networking, sound, etc. This will be much like environment.rb in rails land.&lt;/div&gt;

&lt;h4&gt;What about Snelps:&lt;/h4&gt;

&lt;div class="thumbnail"&gt;Snelps is continuing its development.&amp;nbsp; I just needed a break from large scale RTS game development.&amp;nbsp; sirgazil is doing amazing work on the graphics.&amp;nbsp; Take a look at this mockup he did: &lt;/div&gt;

&lt;div class="thumbnail"&gt;&lt;img width="800" height="645" src="/files/Image/snelps_iso_small.png" alt="" /&gt;&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="thumbnail"&gt;Stay tuned for more info&lt;/div&gt;

&lt;div class="thumbnail"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 10 Feb 2009 11:57:00 -0500</pubDate>
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      <comments>http://shawnandbrooke.com/2009/02/10/its-cold-season-again#comments</comments>
      <category>Shawn's Stuff</category>
      <category>rubygame</category>
      <category>ruby</category>
      <category>game</category>
      <category>snelps</category>
      <category>coldseason</category>
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